﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace ProjectRoughWork
{
    class EventKeyPressed : BaseEventData
    {
        /// <summary>
        /// Default Constructor initializes the event Type and the keyboard state
        /// </summary>
        /// <param name="initKeyInput">The keyboard state to be processed in the event</param>

        public EventKeyPressed(KeyboardState initKeyInput)
        {
            keyInput = initKeyInput;
            eventType = "KeyPressed";
        }

        /// <summary>
        /// Keyboard Input Accessor
        /// </summary>
        /// <returns></returns>

        public KeyboardState getInput()
        {
            return keyInput;
        }

        //Data Members

        KeyboardState keyInput;
    }
}
